Eles ainda precisam estar na pasta "shaders"? Em caso afirmativo, eles podem estar em uma subpasta de "shaders"? Você ainda tem que chamá-los de "shader.fx" ou você pode usar o nome próprio? (09-24-2019, 06:12 PM)Mitsukuni Mito Wrote: Eu li toda a documentação sobre como usar shaders mas ainda tenho algumas dúvidas (estou no PCSX 1.4.0, que deve ser a versão mais recente): GSdx: failed to compile external post-processing shader. UPDATE - I checked the PCSX2 status window as the game was booting and I got this:Ĭ:\Users\XXXXXX\Documents\PCSX2\shaders\GSdx.fx(26,1-6): error X3000: unrecognized identifier 'define' I'll do as you suggest for the savegames, and I hope someone can help with the shaders. Then why 1.4 is the last one available in the download section? Newbies like me are confused by stuff like that. I have never used them or looked in to what kinds of shaders are even available. I am sorry that I can not really help with the shaders though. ( I would not do this with savestates, and you should never rely on savestates if you can avoid it since in all emulation they are a far more risky main save) Regular in game saves should be pretty compatible across different versions. Keep a separate version as up to date as you are bothered to do, so you have the latest bug fixes and play your pickup and play games on that one. Whenever you start a new long game (RPG, something that takes a long time to complete) make a new folder for a git build and don't update that one until you complete the game. If you are really worried about stability then you can do what I do. (09-25-2019, 05:23 AM)TkSilver Wrote: The last "legit" version is also 3 years old and honestly with all the bug fixes in the developer builds is probably less stable.
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